Expedite a city’s total progress advancement-includes technologies unlocked in the tech tree, as well as how many total GB levels that have been reached on highly useful great buildings.Ĥ. Expedite a city's expansion rate-increase how much land there is to produce on by increasing medals production and to a lesser extent diamond gathering.ģ. Maximize and optimize a city's overall production efficiency-produce the most resources possible from the same, finite amount of land in a city.Ģ. See my post in this thread for an update of how I've built upon this strategy and implemented it into my city.ġ. Expands city quicker via diamonds and medals than others players do, but delays city expansion through tech expansions or C Map expansions than other players do.” Completes more quests per day, thus scores more: FPs + Medals + Goods per day (a lot more once CF is about level 5-6) also, scores a few more diamonds per period. “HQS FoE player - Sprints to strategic technology vital to HQS, then slow crawls or completely halts techs to focus most or all FPs on FP Swaps to level up GBs faster. Doesn't swap as many FPs to GBs, so most GBs are under-leveled. Expands city quickly mainly with tech and C map expansions and takes forever to expand with medals and diamond expansions. Doesn't score many medals or diamonds per week, or per time period. “Regular FoE player - Races through tech and across C Map, usually in pursuit of all land expansions. In CR’s words, quoted at length for those not familiar with the distinction: In addition to what I am writing here, I suggest that anyone interested in the HQS also read his original guide which contains a great wealth of information as well as examples about how to design an HQS city or convert an existing city to the HQS model. ![]() My goal is to summarize what CR wrote about his strategy-not to modify what he wrote in any way, nor to promote the HQS over conventional gameplay, nor to debate the merits or shortcomings of the HQS strategy and the finer points within it. This is my attempt to faithfully summarize what CR wrote about the HQS to make it easier to understand how to implement it in your city. This is distinct from the conventional way of getting goods and medals, which is by building goods buildings and fighting in GVG/GE/PVP/on the Continent Map (C Map).ĬR never completed his guide before he made his last post on the forums, and he disappeared from the forum and apparently the game for unknown reasons. ![]() Heavy Questing is a strategy built around using the recurring quests (RQs) that come after completing or aborting each of the side quests of an age/era as the primary means to produce goods and medals, as well as gaining additional forge points and diamonds. At the time of posting his guide, CR said he had played for 2 years, and has coached 50+ others through the HQS, refining and perfecting it before beginning to share it on the forums. Introduction to Cosmic Raven's Heavy Questing - Condensed VersionĬosmic Raven (CR) is player on Norasil who posted a guide about his Forge of Empires strategy he called the “Heavy Questing Strategy” (HQS).
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